Our game

Wild is an open world action adventure created by Michel Ancel. It was first announced at Gamescom 2014.

WiLD is set in a lush, expansive world where you will learn and adapt to the ever changing world around you, whilst uncovering the secrets of the land.

As you would expect from mother nature, the world will continually change through different time of day, weather and seasonal changes.

Once you get used to your surroundings, you will learn Shamanic abilities in order to take control of animals and exploit their unique abilities to assist with your survival. Discovering the relationship between man and nature is the essence of WiLD. As you can take control of any animal in the world, this opens up huge potential for emergent gameplay that will be unique to you.

In the video below, you’ll see the player with some Shamanic abilities seeking a way to summon the snake divinity to aid a clan member. It will give you a good idea of how the game plays and how a player controls animals against challenging situations.


Wild is created using a proprietary, in-house developed engine. The engine is able to power a large open world and provides the team with a flexible framework that allows for fast iteration.

The engine has its own scripting language and an expansive toolset with in-game editing, external world building tools and integration with amongst others 3dsmax and motionbuilder.